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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unreal Engine "Effects Cave" Demo crashes with SIGBUS in __memcpy_sse2_unaligned"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81907#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unreal Engine "Effects Cave" Demo crashes with SIGBUS in __memcpy_sse2_unaligned"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81907">bug 81907</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Oh, the hang in <a href="show_bug.cgi?id=81907#c1">comment 1</a> may have been my fault for running it with hyperz.
But without hyperz it hangs too, just less verbosely:
radeon 0000:01:00.0: ring 3 stalled for more than 10016msec
radeon 0000:01:00.0: GPU lockup (waiting for 0x0000000000011c4a last fence id
0x0000000000011b2a on ring 3)
[TTM] Buffer eviction failed</pre>
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