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<body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII][DPM] New Version 3.1 for ASIC_ProfilingInfo / ci_upload_dpm_level_enable_mask failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74250">bug 74250</a>
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<th>What</th>
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<th>Added</th>
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<td>kai@dev.carbon-project.org
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII][DPM] New Version 3.1 for ASIC_ProfilingInfo / ci_upload_dpm_level_enable_mask failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74250#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII][DPM] New Version 3.1 for ASIC_ProfilingInfo / ci_upload_dpm_level_enable_mask failed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=74250">bug 74250</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>I'm sad to report that the patches don't seem to work for me (same as Marek
reported in <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII] Get acceleration working"
href="show_bug.cgi?id=78453#c139">bug 78453, comment #139</a>), as far as getting higher clocks is
concerned*. While I do not see any error message anylonger (with <span class=""><a href="attachment.cgi?id=93015" name="attach_93015" title="possible fix">attachment
93015</a> <a href="attachment.cgi?id=93015&action=edit" title="possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=74250&attachment=93015'>[review]</a> applied), I'm not seeing a change in clock speeds either. No matter what
I do (Protal 2, XCOM: Enemy Unknown) the output of cat
/sys/kernel/debug/dri/0/radeon_pm_info /sys/kernel/debug/dri/64/radeon_pm_info
stays:
<span class="quote">> power level avg sclk: 30000 mclk: 15000
> power level avg sclk: 30000 mclk: 15000</span >
The FPS (as reported by GALLIUM_HUD=fps) also stay low. With the current stack
I see 10 to 12 FPS in XCOM (which looks surprisingly fluid...) and 12 to 15 FPS
in Portal 2.
My stack is (base: Debian Testing):
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Linux: Git:~agdf5/linux:drm-next-3.17-rebased-on-fixes:fa053e7263 (calls itself
3.16-rc6) + <span class=""><a href="attachment.cgi?id=93015" name="attach_93015" title="possible fix">attachment 93015</a> <a href="attachment.cgi?id=93015&action=edit" title="possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=74250&attachment=93015'>[review]</a>
libdrm: Git:master/libdrm-2.4.56
LLVM: SVN:trunk/r214546 (3.6 snapshot)
libclc: Git:master/5b48f170c8
Mesa: Git:master/e41cc45361
DDX: Git:master/4b5060f357 + Patch from
<a href="http://lists.x.org/archives/xorg-driver-ati/2014-July/026517.html">http://lists.x.org/archives/xorg-driver-ati/2014-July/026517.html</a>
X: 2:1.16.0-2 (1.16.0)
* I posted this here, and not in <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII] Get acceleration working"
href="show_bug.cgi?id=78453">bug 78453</a>, since the DPM patches are attached
to this bug; if this bug is really only about what the title currently says,
then I should probably open a different bug? Because I'm no longer seeing the
error messages, which started this bug report.</pre>
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