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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII] GPU doesn't reclock, poor 3D performance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82201#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HAWAII] GPU doesn't reclock, poor 3D performance"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82201">bug 82201</a>
from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=104101" name="attach_104101" title="enable dpm=1 debugging even when dpm is not forced">attachment 104101</a> <a href="attachment.cgi?id=104101&action=edit" title="enable dpm=1 debugging even when dpm is not forced">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=82201&attachment=104101'>[review]</a>
enable dpm=1 debugging even when dpm is not forced
This patch enables the additional dpm debugging output even when it is not
explictly set on the command line. Does it help? The only thing I can figure
is that the debugging output adds a small delay that may have a positive
impact.</pre>
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