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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi hyperz] Artifacts in Unigine Sanctuary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72685#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi hyperz] Artifacts in Unigine Sanctuary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">bug 72685</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=72685#c18">comment #18</a>)
<span class="quote">> So if someone succesfully fix that currently in various ways broken shadows
> setup in r600/radeonsi code, he will fix hyperz artifacts too :).</span >
It's not that simple unfortunately. At least in Sanctuary, the shadows work
perfectly now without HyperZ but are still broken with it.</pre>
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