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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi hyperz] Artifacts in Unigine Sanctuary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72685#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi hyperz] Artifacts in Unigine Sanctuary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">bug 72685</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=72685#c22">comment #22</a>)
<span class="quote">> And he said chips handle these cases, no driver need to somhow check for
> those. I gueesed that maybe that "Stencil op fail or zfail is not KEEP" is
> culprit but who knows :)
>
> <a href="http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Depth_in">http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Depth_in</a>-
> depth.pdf#6
> <a href="http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Depth_in">http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Depth_in</a>-
> depth.pdf#10</span >
I mean that one for an artifacts we have in some apps :)
"Unfortunately the conventional method can get artifacts if the shadow volume
intersects the near clipping plane (if front plane capping is not used, that
is), which has made the Z-fail method the algorithm of choice for most deve
lopers."</pre>
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