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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi hyperz] Artifacts in Unigine Sanctuary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72685#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi hyperz] Artifacts in Unigine Sanctuary"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">bug 72685</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>
Yes, as i see shadows are maded in gl_FragData but it touch GL_REPLACE
glStencilOp maybe that is because it show artifacts but not sure :).
But comment is more about lockups in other bugs, where i see most lockups come
where GL_ZERO is used with glStencilOp/glStencilOpSeparate . I have The Cave
game which does not lockup when i just comment GL_ZERO op in state, the same
also with trace from <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Radeon HD6570 lockup in BrĂ¼tal Legend with HyperZ"
href="show_bug.cgi?id=64471">Bug 64471</a> it does not lockup, etc.</pre>
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