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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Failed to allocate virtual address for buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82455#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Failed to allocate virtual address for buffer"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82455">bug 82455</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82455#c26">comment #26</a>)
<span class="quote">> Some place in mesa code you are still useing 4096 . </span >
Please be more specific. Do you still need the change you described in <a href="show_bug.cgi?id=82455#c17">comment
17</a>, or something else?
<span class="quote">> libEGL debug: attribute 0x3033 has an invalid value 0x8
> libEGL debug: EGL user error 0x3004 (EGL_BAD_ATTRIBUTE) in eglChooseConfig</span >
Looks like maybe your Mesa build picked up a non-Mesa EGL/eglext.h which
doesn't pull in eglmesaext.h, so EGL_MESA_screen_surface isn't defined in
src/egl/main/eglconfig.c .</pre>
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