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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] GPU lockup in gsraytrace (Mesa-demo-8.2.0) - RV730"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83319#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] GPU lockup in gsraytrace (Mesa-demo-8.2.0) - RV730"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83319">bug 83319</a>
from <span class="vcard"><a class="email" href="mailto:Dieter@nuetzel-hh.de" title="Dieter Nützel <Dieter@nuetzel-hh.de>"> <span class="fn">Dieter Nützel</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=83319#c2">comment #2</a>)
<span class="quote">> Yeah, texturing in geometry shaders hangs. The problem might be that the GS
> RING constant buffer is bound to slot 16, which isn't a valid constant
> buffer slot (the last one is 15).</span >
Hello Marek!
We're back from vacation, so...;-)
Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard
<<a href="mailto:glenn.kennard@gmail.com">glenn.kennard@gmail.com</a>> patch:
[Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading
Is it that what you mean?
Either way, following the shader dumps.
BTW I have a broken screen shot for geom-outlining-150.png, too if you need.</pre>
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