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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050#c45">Comment # 45</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050">bug 82050</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82050#c41">comment #41</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=82050#c40">comment #40</a>)
> > (In reply to <a href="show_bug.cgi?id=82050#c39">comment #39</a>)
> > > If you let it run with Basic theme and few rounds you will spot i guess
> > > that only first round there is unusual maybe 2-3 times 1-2 sec stutters,
> > > then second time and later it is stutter free.
> >
> > Andy, you have behavior like that (more or less those seconds for stuter)
> > if PIPE_USAGE_STREAM is reverted, right?
>
> The Bad was with vanilla mesa (couple of days old)
>
> The good was that + the patch in <a href="show_bug.cgi?id=82050#c19">Comment 19</a></span >
I asked is Valley play the same with your good case here and with using Basic
theme in Windows :). That is the case for me, and average fps is around 80% in
comparasion.
<span class="quote">> I looked again at Unreal Reflections - there is a difference but it's only
> right at the start, both have a couple of stutters and they are longer with
> vanilla then the rest is OK in both cases.</span >
Those Unreal 4 Engine linux demos are slide show fest on Kabini, so i can't
recognize if there is stutter between two frames :D. Iguess those simply needs
at least 10X+ more powerfull GPU then i have.</pre>
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