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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050#c48">Comment # 48</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050">bug 82050</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82050#c46">comment #46</a>)
<span class="quote">> I've seen some stutters without any corresponding buffer moves though. Still
> not sure why it's stuttering so bad sometimes.
>
> BTW, Andy, does the stuttering also seem to get better for you if you run
> Valley repeatedly?</span >
No, it's quite consistent if I quit and re-run.
The amount moved doesn't seem to correlate with the length of pause - and
sometimes there are small moves without stutter, so maybe it's not totally
this.
Looking at Heaven 4.0 there are no moves at all after load, but there are a few
very brief stutters on the night scenes - these are the same with or without
patch though.
What does num-bytes-moved measure - from where to where?</pre>
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