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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Random crashes on RadeonSI with Chromium."
href="https://bugs.freedesktop.org/show_bug.cgi?id=81644#c72">Comment # 72</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Random crashes on RadeonSI with Chromium."
href="https://bugs.freedesktop.org/show_bug.cgi?id=81644">bug 81644</a>
from <span class="vcard"><a class="email" href="mailto:aaronbottegal@gmail.com" title="Aaron B <aaronbottegal@gmail.com>"> <span class="fn">Aaron B</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=81644#c71">comment #71</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=81644#c70">comment #70</a>)
> > <a href="https://drive.google.com/file/d/0B1laUfqMuZQBeWpHSDYtV2N3RjQ/edit?usp=sharing">https://drive.google.com/file/d/0B1laUfqMuZQBeWpHSDYtV2N3RjQ/edit?usp=sharing</a>
>
> Can you reproduce the crash by feeding those traces to glretrace?
>
>
> (In reply to <a href="show_bug.cgi?id=81644#c69">comment #69</a>)
> > If I get time I'll compile Mesa 10.1 32 and 64 bit and see if they work. No
> > promises, as git always fails either on or right after receiving 99% of
> > objects, so I have to try about 20 times to even attempt compile basically
> > anything.
>
> Note that you only really need to clone a Git repository once, after that
> all the history (including all the commits you might need to test during the
> bisection) is available locally.</span >
Yeah, but I build it with yaourt, which likes to contain it's gits elsewhere
and apparently deletes them every time as you can't keep a clone unless it's in
the same session. I would work on getting 2-3 clones and uploading them to my
git and copying from that if need be, but it's just tons of work for me. Like I
said, I have to try about 20 times to even clone anything, it's a severe pain.
And running glretrace about 10 times on the trace files, no beans on getting
another crash.
[aaron@Aaron-Arch Chromiumapitrace]$ glretrace chromium.trace
0 64 glXSwapIntervalMESA(interval = 1) = 0
64: warning: unsupported glXSwapIntervalMESA call
Rendered 150 frames in 2.68355 secs, average of 55.8961 fps
[aaron@Aaron-Arch Chromiumapitrace]$</pre>
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