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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050#c49">Comment # 49</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050">bug 82050</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82050#c48">comment #48</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=82050#c46">comment #46</a>)
> > I've seen some stutters without any corresponding buffer moves though. Still
> > not sure why it's stuttering so bad sometimes.
> >
> > BTW, Andy, does the stuttering also seem to get better for you if you run
> > Valley repeatedly?
>
> No, it's quite consistent if I quit and re-run.
>
> The amount moved doesn't seem to correlate with the length of pause - and
> sometimes there are small moves without stutter, so maybe it's not totally
> this.
>
> Looking at Heaven 4.0 there are no moves at all after load, but there are a
> few very brief stutters on the night scenes - these are the same with or
> without patch though.
>
> What does num-bytes-moved measure - from where to where?</span >
The HUD always displays an average value per frame. It's the average of all
values between the current and the last update of the HUD.</pre>
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