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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] Serious Sam 3 lockup during its start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83416#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] Serious Sam 3 lockup during its start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83416">bug 83416</a>
from <span class="vcard"><a class="email" href="mailto:ptpzz@yandex.ru" title="Vadim Girlin <ptpzz@yandex.ru>"> <span class="fn">Vadim Girlin</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=83416#c2">comment #2</a>)
<span class="quote">> I get no lockup either, but I do see the same GPUVM protection faults:
>
> radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0FF00819
>
> The FF bits make me suspect bits 32-4x of the GPUVM address are getting
> clobbered, maybe because of the LLVM backend generating invalid shader code.</span >
I've found similar bug with incorrect high part of the address and the problem
was that llvm backend uses S_ADD/SUB_I32 for lowering 64-bit integer add/sub,
but it should use _U32 versions instead. I was going to send the patch but the
fix is trivial, basically just replace all uses of S_ADD/SUB_I32 with
S_ADD/SUB_U32. I'm not sure if you are hitting the same issue though.</pre>
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