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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [r300g] 0ad: carpet textures "flash" and get hidden by ground texture."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=44126#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [r300g] 0ad: carpet textures "flash" and get hidden by ground texture."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=44126">bug 44126</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
        <pre>Flickering when 2 primitives exactly intersect each other and vertex positions
are not equal is a quite common programming mistake in games. Drivers cannot do
anything about it.</pre>
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