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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276#c47">Comment # 47</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276">bug 75276</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=75276#c45">comment #45</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=106527" name="attach_106527" title="Possible fix">attachment 106527</a> <a href="attachment.cgi?id=106527&action=edit" title="Possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=75276&attachment=106527'>[review]</a> [review]
> Possible fix
>
> Here is a patch to test.</span >
Hi Tom,
The Mesa driver doesn't set LDS_SIZE for VS, GS, ES, and HS shaders, so I don't
think the spilling to LDS will work on those.</pre>
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