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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050#c62">Comment # 62</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050">bug 82050</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82050#c61">comment #61</a>)
<span class="quote">> Note that some of the Unreal Engine 4 demos want to use more than 1G of
> graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and
> requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very
> difficult situation for the graphics memory management code.</span >
I do have 2 gig, but looking at the screenshot of elemantal to be attached I
see that used and requested differ.
This shot doesn't really show how long the pauses are - they are really bad, it
takes about 2 minutes to render the first few frames with pauses of many
seconds after that.
It's so bad it's hard to tell whether the revert helps - probably not, I guess
it's something different. Have you tried Elemental?</pre>
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