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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050#c64">Comment # 64</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - R9270X pyrit benchmark perf regressions with latest kernel/llvm"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82050">bug 82050</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=82050#c61">comment #61</a>)
<span class="quote">> Note that some of the Unreal Engine 4 demos want to use more than 1G of
> graphics memory (as shown by the GALLIUM_HUD queries requested-VRAM and
> requested-GTT), so if the GPU has 'only' 1G of VRAM or less, that's a very
> difficult situation for the graphics memory management code.</span >
I too have 2 Gigabyte VRAM. Here is a short clip with some HUD graphs:
<a href="https://www.youtube.com/watch?v=vvqbAFV06pA">https://www.youtube.com/watch?v=vvqbAFV06pA</a>
It's pretty clear that the stutters correlate with activity in "num bytes
moved"...
I have also tried the native borderlands 2 for a few minutes today and I'm
seeing similar stuttering. It doesn't happen quite so often, but it's still
often enough to be an issue.</pre>
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