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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">bug 84662</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to Andy Furniss from <a href="show_bug.cgi?id=84662#c3">comment #3</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=107327" name="attach_107327" title="gallium hud on bad showing different vram gtt usage">attachment 107327</a> <a href="attachment.cgi?id=107327&action=edit" title="gallium hud on bad showing different vram gtt usage">[details]</a></span>
> gallium hud on bad showing different vram gtt usage</span >
Hmm whatever GTT starts fueling fps gows down to crawl... I can't run
Elemental on Kabini have just 1-3 fps :D , but i am curios what happens for you
in HUD when you just comment out this in r600_buffer_common.c:
default:
/* Not listing GTT here improves performance in some apps. */
res->domains = RADEON_DOMAIN_VRAM;
// flags |= RADEON_FLAG_GTT_WC;
break;
}</pre>
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