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<body><span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663">bug 84663</a>
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<th>What</th>
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<td style="text-align:right;">Attachment #107328 is obsolete</td>
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<td>1
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663">bug 84663</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=107418" name="attach_107418" title="sysprof">attachment 107418</a> <a href="attachment.cgi?id=107418&action=edit" title="sysprof">[details]</a></span>
sysprof
(In reply to Michel Dänzer from <a href="show_bug.cgi?id=84663#c1">comment #1</a>)
<span class="quote">> (In reply to Christoph Haag from <a href="show_bug.cgi?id=84663#c0">comment #0</a>)
> > sysprof recording from borderlands 2 only
>
> Can you create another profile including all processes?
>
> BTW, if you can make sure that at least Mesa and libdrm are compiled with
> -fno-omit-frame-pointer (after any other compiler flags implying
> -fomit-frame-pointer, such as -O), that might improve the quality of the
> callgraphs in the profile.</span >
Ok, so in my first sysprof profile I had mesa compiled with -O0 -ggdb and
--enable-debug. That was probably overkill, but it had hardly any effect on
perceived performance.
Now this is probably more realistic. mesa is *not* compiled with --enable-debug
and it *is* compiled with with "-Og -ggdb". Also libdrm is compiled with "-Og
-ggdb". If I'm reading this correctly now it unfortunately looks like
Borderlands 2 is consuming most of the CPU time itself now...
It's still the same cpu consumption: 112-114% CPU.
So far I really have only to go on that my cpu should be good enough to not
bottleneck the game this much...</pre>
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