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    <body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [HAWAII] GPU doesn't reclock, poor 3D performance"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=82201">bug 82201</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>WORKSFORME
           </td>
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [HAWAII] GPU doesn't reclock, poor 3D performance"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=82201#c32">Comment # 32</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED WORKSFORME - [HAWAII] GPU doesn't reclock, poor 3D performance"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=82201">bug 82201</a>
              from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
        <pre>Since upgrading to the stack detailed first in <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
   href="show_bug.cgi?id=84570#c5">bug 84570, comment #5</a>, I have a
constantly reclocking GPU. Not sure if I missed some patch in my builds of
Alex' drm-next-3.17 branch or if 3.17 brought something else along, which
helpt, but AFAICT this is resolved.

Now, however, the GPU doesn't seem to go to the maximum clock anylonger (mclk
goes to max, but I haven't seen the sclk go to max). But I think that's a
different bug/problem.</pre>
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