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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663">bug 84663</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Christoph Haag from <a href="show_bug.cgi?id=84663#c6">comment #6</a>)
<span class="quote">> For the screenshot I pinned the game to the cpus 3,7 with taskset to stop it
> from polluting the graphs so much when jumping between cpus.</span >
I'm more interested in the graphics memory usage graphs anyway.
BTW, I find 'requested-GTT+GTT-usage,requested-VRAM+VRAM-usage' more useful
than 'VRAM-usage+GTT-usage,requested-VRAM+requested-GTT' because it allows to
see immediately how well (or not) the actuall VRAM/GTT usage matches what
radeonsi wants to use.
Anyway, it looks like current Mesa Git and/or the patches from <a class="bz_bug_link
bz_status_NEW "
title="NEW - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="show_bug.cgi?id=84662">bug 84662</a> might
help.</pre>
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