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<body><span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663">bug 84663</a>
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<td style="text-align:right;">Attachment #107595 is obsolete</td>
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<td>1
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - high cpu usage, poor performance in Borderlands 2 with radeonsi, PRIME"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84663">bug 84663</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=107663" name="attach_107663" title="borderlands 2 with GALLIUM_HUD with patches and drm-next-3.18">attachment 107663</a> <a href="attachment.cgi?id=107663&action=edit" title="borderlands 2 with GALLIUM_HUD with patches and drm-next-3.18">[details]</a></span>
borderlands 2 with GALLIUM_HUD with patches and drm-next-3.18
Well, the good news is that I can confirm that the random huge pauses in
borderlands 2 and in unreal engine 4 demos with drm-next-3.18 are gone with the
patches.
If the CPU usage is all in Borderlands 2 itself and not in mesa, then maybe
I'll need to start asking around what other people's cpus are and how much cpu
time it uses. Maybe it really is some physics/internal rendering calculation
that is so slow, when I get almost 80 fps when the game is paused in the menu
or unfocussed..</pre>
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