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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">bug 84662</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>Comments about Borderlands 2 should go to <a class="bz_bug_link
bz_status_NEW "
title="NEW - Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting"
href="show_bug.cgi?id=84570">bug 84570</a>.
(In reply to Andy Furniss from <a href="show_bug.cgi?id=84662#c33">comment #33</a>)
<span class="quote">> Running patched kernel with unpatched mesa causes signal 7 when running
> games.</span >
I fixed that in the kernel patch I posted to the dri-devel list.
So I finally convinced myself that using VRAM for PIPE_USAGE_STREAM buffers is
not a good idea, at least not at this time, and pushed the Mesa change which
makes those use GTT again. But while trying to avoid that, I found and fixed a
fair number of other issues, so hopefully the end result will be even better
than before. :)</pre>
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