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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeon gpu crash /kernel crash when using dynamic light in borderlands 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84614#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeon gpu crash /kernel crash when using dynamic light in borderlands 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84614">bug 84614</a>
from <span class="vcard"><a class="email" href="mailto:companheiro.vermelho@gmail.com" title="Eduardo <companheiro.vermelho@gmail.com>"> <span class="fn">Eduardo</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=84614#c13">comment #13</a>)
<span class="quote">> (In reply to Eduardo from <a href="show_bug.cgi?id=84614#c11">comment #11</a>)
> > I'm not sure if it is the same error, but I'm having a very similar issue
> > with the game Brutal Legends, even in the lowest quality.
> > I created an apitrace that reproduces the error every time.
>
> Looks like that might be <a class="bz_bug_link
bz_status_NEW "
title="NEW - si_dma_copy_tile causes GPU hangs"
href="show_bug.cgi?id=83500">bug 83500</a>. If so, the environment variable
> R600_DEBUG=nodma might work around it.</span >
I'm afraid not. I've tested with R600_DEBUG=nodma and the same crash occurs,
both while replaying the apitrace and while playing the game.
I've uploaded new apitraces with R600_DEBUG=nodma in
<a href="https://drive.google.com/folderview?id=0B8TMGw8Zhm5PclBsOUZVa3JKQjA&usp=drive_web">https://drive.google.com/folderview?id=0B8TMGw8Zhm5PclBsOUZVa3JKQjA&usp=drive_web</a>
I should have mentioned earlier, but I'm using PRIME (DRI_PRIME=1).
I will try with llvm 3.6 and the lastest git latter.</pre>
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