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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662#c44">Comment # 44</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">bug 84662</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=84662#c42">comment #42</a>)
<span class="quote">> (In reply to Andy Furniss from <a href="show_bug.cgi?id=84662#c40">comment #40</a>)
> > It's still not right for me and never has been.
>
> Define 'right'. What's the target we're aiming for here?</span >
It's still stuttery, but it could be my 4G mem/the way the game loads.
If I run from clean most of the stutters/long start time correspond with
"vmstat 1" showing disk activity. It seems having 4 gig (swap is off to avoid
extra disk use) it seems I don't have enough ram to disk cache the whole demo.
If I stop it after a while I can get the first bit cached (ie. I can run it
without vmstat 1 showing anything), but it's still stuttery in the places where
it would be loading from disk were it first run.</pre>
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