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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Screen corruptions in OpenGL reliant applications"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85526#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Screen corruptions in OpenGL reliant applications"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85526">bug 85526</a>
from <span class="vcard"><a class="email" href="mailto:hamish@icculus.org" title="Hamish Wilson <hamish@icculus.org>"> <span class="fn">Hamish Wilson</span></a>
</span></b>
<pre>[hamish@Griffindor mesa]$ git bisect bad
64c2bdc334ba472603b1e7cd2c3046cfbce285b6 is the first bad commit
commit 64c2bdc334ba472603b1e7cd2c3046cfbce285b6
Author: Michel Dänzer <<a href="mailto:michel.daenzer@amd.com">michel.daenzer@amd.com</a>>
Date: Tue Aug 26 18:21:50 2014 +0900
r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffers
Putting those in VRAM can cause long pauses due to buffers being moved
into / out of VRAM.
Bugzilla: <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="show_bug.cgi?id=84662">https://bugs.freedesktop.org/show_bug.cgi?id=84662</a>
Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
Reviewed-by: Alex Deucher <<a href="mailto:alexander.deucher@amd.com">alexander.deucher@amd.com</a>>
(cherry picked from commit 7b4276d7acf2e0f77044cb50caa6ad936fa78786)
:040000 040000 3d09f050c7cf6907d82aebab6bd1d4f719729712
290288e425b6751de0c5f8e02f9d50f566a8d2f3 M src
[hamish@Griffindor mesa]$</pre>
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