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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [bisected] piglit test crashes in spec/glsl-1.50/execution/geometry/max-input-components"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85579#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [bisected] piglit test crashes in spec/glsl-1.50/execution/geometry/max-input-components"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85579">bug 85579</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=108612" name="attach_108612" title="radeonsi: If compiling the vertex or geometry shader fails, skip the draw">attachment 108612</a> <a href="attachment.cgi?id=108612&action=edit" title="radeonsi: If compiling the vertex or geometry shader fails, skip the draw">[details]</a></span>
radeonsi: If compiling the vertex or geometry shader fails, skip the draw

Does this patch fix the crash?</pre>
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