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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - SB is used only after GPR check / GPR max is not dynamic"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85596#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - SB is used only after GPR check / GPR max is not dynamic"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85596">bug 85596</a>
from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to Lauri Kasanen from <a href="show_bug.cgi?id=85596#c0">comment #0</a>)
<span class="quote">> Many big shaders that currently fail with
> r600_shader_select - Failed to build shader variant (type=1) -12
> r600_shader_from_tgsi - GPR limit exceeded - shader requires foo registers
>
> would actually work if the GPR check was moved to after SB, as SB reduces
> the GPR usage quite nicely.
>
> Another thing is that 128 is the lowest common denominator, and many cards
> have 192 or 256, which could be checked with the radeon_info ioctl.</span >
>From an ISA perspective, there are only 128 GPRs. The higher limits are hw
internal details.</pre>
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