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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] piglit test crashes in spec/glsl-1.50/execution/geometry/max-input-components"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85579#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] piglit test crashes in spec/glsl-1.50/execution/geometry/max-input-components"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85579">bug 85579</a>
from <span class="vcard"><a class="email" href="mailto:commendsarnex@gmail.com" title="sarnex <commendsarnex@gmail.com>"> <span class="fn">sarnex</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=108624" name="attach_108624" title="patch crash">attachment 108624</a> <a href="attachment.cgi?id=108624&action=edit" title="patch crash">[details]</a></span>
patch crash
(In reply to Michel Dänzer from <a href="show_bug.cgi?id=85579#c2">comment #2</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=108612" name="attach_108612" title="radeonsi: If compiling the vertex or geometry shader fails, skip the draw">attachment 108612</a> <a href="attachment.cgi?id=108612&action=edit" title="radeonsi: If compiling the vertex or geometry shader fails, skip the draw">[details]</a></span>
> radeonsi: If compiling the vertex or geometry shader fails, skip the draw
>
> Does this patch fix the crash?</span >
Hi Michel,
Unfortunately, it appears the patch has no effect. But, after updating my mesa
to today's version, the test crashes very quickly, when it used to take over 3
minutes to fail or crash. Maybe this is related to the other llvm change?
I attached a log.
Thanks,
sarnex</pre>
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