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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - planetary annihilation gpu lockup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=85661">85661</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>planetary annihilation gpu lockup
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kdj0c@djinvi.net
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=108705" name="attach_108705" title="dmesg when lockup occurs">attachment 108705</a> <a href="attachment.cgi?id=108705&action=edit" title="dmesg when lockup occurs">[details]</a></span>
dmesg when lockup occurs

when starting a single player game with planetary annihilation (steam version).
there is a gpu lockup after about 10s (100% reproductible).

I'm able to play with the intel HD4000 and same mesa stack (but it's a bit slow
:p).

system setup :

Archlinux 64bits
mesa 10.3.2
kernel 3.17.1-1-ARCH
radeon HD 7950

tried with and without hyperz, same lockup occurs.

attached dmesg, and glxinfo</pre>
        </div>
      </p>
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