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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276#c51">Comment # 51</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement VGPR Register Spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=75276">bug 75276</a>
from <span class="vcard"><a class="email" href="mailto:john.ettedgui@gmail.com" title="John <john.ettedgui@gmail.com>"> <span class="fn">John</span></a>
</span></b>
<pre>Not sure if it is exactly related to this bug, but I can't play
NeverWinterNight, I get a lot of blocs like these:
LLVM triggered Diagnostic Handler: SIInstrInfo::storeRegToStackSlot - Do not
know how to spill register
LLVM triggered Diagnostic Handler: SIInstrInfo::loadRegFromStackSlot - Do not
know how to restore register
LLVM triggered Diagnostic Handler: Ran out of VGPRs for spilling SGPR
then:
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state.c:2282 si_shader_select - Failed to build shader variant (type=1) 1
and then back to above
I'm on git for llvm, clang, mesa (radeonsi).
Using Linux 3.17.2, x64 if that matters.</pre>
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