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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [r600g] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86089#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [r600g] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86089">bug 86089</a>
from <span class="vcard"><a class="email" href="mailto:shawn.starr@rogers.com" title="Shawn Starr <shawn.starr@rogers.com>"> <span class="fn">Shawn Starr</span></a>
</span></b>
<pre>Bisecting came up with this as bad commit:
73dd50acf6d244979c2a657906aa56d3ac60d550 is the first bad commit
commit 73dd50acf6d244979c2a657906aa56d3ac60d550
Author: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Date: Wed Aug 6 09:46:54 2014 +0300
glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.
Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.
v2: remove one unnecessary ir_expression (Curro)
Fixes following Piglit tests:
fs-exec-after-break.shader_test
fs-conditional-break.shader_test
No Piglit or es3conform regressions.
Signed-off-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
:040000 040000 eac8a47066723ff804317ef11bb006dd0bb80d0f
b73ed6cc78a66c54d684635f69a358fd54f65929 M src</pre>
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