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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dolphin emulator has bad colors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85376#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dolphin emulator has bad colors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85376">bug 85376</a>
from <span class="vcard"><a class="email" href="mailto:wickmarkus@web.de" title="Markus Wick <wickmarkus@web.de>"> <span class="fn">Markus Wick</span></a>
</span></b>
<pre>The affected shader seems to be the #22 one, but it's hard to guess what's
wrong with the shader <a href="http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq">http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq</a>
As abstract of this dolphin commit, it's basicly a rewrite of our fragment
shaders with integer math, so I doubt it's useful to debug in this direction :/
About this shader, I see two uncommon features: We write to gl_FragDepth and we
use a bitshift with an offset from an integer ubo. Maybe I'm lucky ...
About the issue itself, it only happens on *some* GPUs, so maybe a kind of
shader compilation issue?</pre>
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