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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Second Life crashes after login"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86418">86418</a>
</td>
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<th>Summary</th>
<td>Second Life crashes after login
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>sonichedgehog_hyperblast00@yahoo.com
</td>
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<pre>I tried launching the Second Life viewer (Kokua 3.7.8 x64) using the latest GIT
version of MESA, and noticed the viewer crashes as soon as it's time to render
the world. The crash only happens when Basic Shaders are enabled. The only
relevant message printed in the console appears to be:
/home/mircea/Games/SecondLife/Kokua/kokua: line 151: 14351 Segmentation fault
LD_LIBRARY_PATH="`pwd`"/lib64:"`pwd`"/lib32:"${LD_LIBRARY_PATH}" $LL_WRAPPER
bin/do-not-directly-run-kokua-bin
*** Bad shutdown. ***
A GIT bisect leads to the following commit being at fault:
73dd50acf6d244979c2a657906aa56d3ac60d550 is the first bad commit
commit 73dd50acf6d244979c2a657906aa56d3ac60d550
Author: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Date: Wed Aug 6 09:46:54 2014 +0300
glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.
Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.
v2: remove one unnecessary ir_expression (Curro)
Fixes following Piglit tests:
fs-exec-after-break.shader_test
fs-conditional-break.shader_test
No Piglit or es3conform regressions.
Signed-off-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
:040000 040000 eac8a47066723ff804317ef11bb006dd0bb80d0f
b73ed6cc78a66c54d684635f69a358fd54f65929 M src</pre>
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</p>
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