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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Deferred lighting in Second Life causes system hiccups and screen flickering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73528#c24">Comment # 24</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Deferred lighting in Second Life causes system hiccups and screen flickering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">bug 73528</a>
from <span class="vcard"><a class="email" href="mailto:sonichedgehog_hyperblast00@yahoo.com" title="MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>"> <span class="fn">MirceaKitsune</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=73528#c23">comment #23</a>)
I can't test latest Mesa with Second Life, due to another bug in current GIT
master: <a class="bz_bug_link
bz_status_NEW "
title="NEW - [r600g][mesa 10.4.0-dev] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life"
href="show_bug.cgi?id=86089">http://bugs.freedesktop.org/show_bug.cgi?id=86089</a> So I manually
integrated your patch in the latest commit which doesn't have that issue
(6212d2402df4ad0658cbb98ce889e35ef5f32fa3) and tested with it.
The problem is indeed solved! I can now enable Advanced Lighting and all
related shaders without any issues in Second Life. Turning shaders on in
Stuntrally also doesn't produce the crash any longer. Thank you for the patch!
I will wait for it to be included and use an updated release afterward.</pre>
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