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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [r600g] BARTS GPU lockup with minecraft shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82186#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [r600g] BARTS GPU lockup with minecraft shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">bug 82186</a>
from <span class="vcard"><a class="email" href="mailto:EoD@xmw.de" title="EoD <EoD@xmw.de>"> <span class="fn">EoD</span></a>
</span></b>
<pre>Mesa 10.3.1:
I can confirm that minecraft+shaders with R600_DEBUG=notiling does not lock up
my system, although there a plenty of errors like:
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:751 r600_shader_select - Failed to build shader variant
(type=1) -1
Without R600_DEBUG=notiling, behaviour hasn't changed.</pre>
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