<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Black squares in Sanctum 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86663#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Black squares in Sanctum 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86663">bug 86663</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>(I fail at bugzilla today :/)
On some maps in Sanctum 2 I'm getting black squares in some spots.
The squares always seem to be the same screen-space size (120×120 pixels, some
are wider/taller but that could just be overlapping squares), but are centered
around fixed positions in the game world and not aligned to a screen-space
grid.
Moving the camera or character can cause some of them to disappear/reappear.
The squares don't just cover the world geometry, but also the user interface
including the hud and menu, and even loading screens.
This happens with and without R600_DEBUG=nohyperz. It does not happen with
fglrx 14.9.
It doesn't happen on all maps, but for those affected (e.g. Trainstation) it is
100% reproducible.
Lowering texture quality in the game's options reduces the number of black
squares. For the screenshots I had all other settings at their lowest value
(except bloom turned on as that is required for the game to render correctly,
even on other drivers).
I have tried to create an apitrace showing the problem but glretrace crashes
inside glDrawRangeElements() shortly before getting to the buggy part when
replaying with either radeonsi or fglrx. I can still provide it if anyone is
interested, but it's probably not appropriate to link here.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>