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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [rv6xx] RADEON_FLAG_GTT_WC causes GPU to reset when playing Second Life / other games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86864#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [rv6xx] RADEON_FLAG_GTT_WC causes GPU to reset when playing Second Life / other games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86864">bug 86864</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>So current Mesa Git master is still affected by this problem, and reverting
commit 7b4276d7acf2e0f77044cb50caa6ad936fa78786 on top of that works around it?
Does setting the environment variable RADEON_THREAD=0 work around the problem?
If not, please attach gdb to the Second Life process to make sure the
environment variable takes effect, i.e. there's no CS helper thread spawned by
the r600g driver.</pre>
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