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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Black squares in Sanctum 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86663#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Black squares in Sanctum 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86663">bug 86663</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>FYI, the black squares in Sanctum 2 are also fixed by the legacy RCP workaround
[1], so this may be the same root cause as in <a class="bz_bug_link
bz_status_NEW "
title="NEW - Graphical glitches in Unreal Engine 4"
href="show_bug.cgi?id=83510">bug 83510</a> after all.
No change in the Deadfall Adventures menu screen though.
[1] <a href="http://lists.freedesktop.org/archives/mesa-dev/2014-December/071973.html">http://lists.freedesktop.org/archives/mesa-dev/2014-December/071973.html</a></pre>
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