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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85696#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">bug 85696</a>
from <span class="vcard"><a class="email" href="mailto:david@ixit.cz" title="David Heidelberg (okias) <david@ixit.cz>"> <span class="fn">David Heidelberg (okias)</span></a>
</span></b>
<pre>In testing repository [1] fixed by commit:
st/nine: Rewrite LOOP implementation, and a0 aL handling
Now it also passes wine tests without killing driver (r600g).
[1] <a href="https://github.com/iXit/Mesa-3D/commits/master">https://github.com/iXit/Mesa-3D/commits/master</a></pre>
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