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<body><span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Packet0 not allowed and GPU fault detected errors with Serious Engine games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87278">bug 87278</a>
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<th>What</th>
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<td>tstellar@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Packet0 not allowed and GPU fault detected errors with Serious Engine games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87278#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Packet0 not allowed and GPU fault detected errors with Serious Engine games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87278">bug 87278</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Christoph Haag from <a href="show_bug.cgi?id=87278#c2">comment #2</a>)
<span class="quote">> [47303.471211] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
> 0x0FF03E4E</span >
The fact that bits 32-39 of the faulting addresses are FF indicates incorrect
shader code generation resulting in those address bits being clobbered.
Can you generate an apitrace which reproduces the Packet0 error and/or GPUVM
faults?</pre>
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