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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662#c54">Comment # 54</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">bug 84662</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=111966" name="attach_111966" title="elemental stalls near end with large vram -> gtt move">attachment 111966</a> <a href="attachment.cgi?id=111966&action=edit" title="elemental stalls near end with large vram -> gtt move">[details]</a></span>
elemental stalls near end with large vram -> gtt move
Generally the new version is a bit better, it's still not right, it has
glitches but they are shorter.
I have 8 Gig ram now so can run from tmpfs to exclude the glitching being
caused by disk activity.
There is sometimes a new issue very near the end where there is a chance of a
multi second stall corresponding to vram -> gtt move as in the screenshot.
This didn't happen at all the first couple of times I tested.
The third time only 200meg was moved the fourth is this shot.</pre>
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