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    <body><span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Graphical glitches in Unreal Engine 4"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=83510">bug 83510</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Graphical glitches in Unreal Engine 4"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=83510#c16">Comment # 16</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Graphical glitches in Unreal Engine 4"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=83510">bug 83510</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
        <pre>(In reply to Henri Verbeet from <a href="show_bug.cgi?id=83510#c11">comment #11</a>)
<span class="quote">> (In reply to Marek Olšák from <a href="show_bug.cgi?id=83510#c10">comment #10</a>)
> > However, Tonga and later hardware doesn't have the legacy dx9 opcodes for
> > MUL, MAD, RCP, RSQ, and LOG and they must be emulated with a comparison (or
> > V_CLASS_F32 that returns whether it's NaN/+-Inf/Denorm/+-0/etc) +
> > conditional assignment. It's better to do the conditional assignment after
> > every RCP than after every MUL.

> Interesting, I wonder how that works out for Direct3D 9 applications. I
> don't suppose there's a global switch instead like (at least some) Intel and
> NVIDIA hardware has?</span >

Yes, there is. See the commit.

Fixed by Mesa commit 2150db4d5daad3781876254d2b440367afd756cd. Closing.</pre>
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