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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - WebGL can cause GPU reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87568#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - WebGL can cause GPU reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87568">bug 87568</a>
from <span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=87568#c1">comment #1</a>)
<span class="quote">> It can be impossible to tell the difference between a draw that will take a
> very long time and a draw that will never complete, so possibly not. See
> also <a href="http://en.wikipedia.org/wiki/Halting_problem">http://en.wikipedia.org/wiki/Halting_problem</a>.</span >
That's why WebGL was a bad idea in the first place.
As far as I can remember the timeout was 1 second, but since then I upgraded my
system, kernel included, and when I tried now the timeout was 10s.</pre>
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