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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88717">88717</a>
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<th>Summary</th>
<td>[r300g] r300compiler error: Failed to translate rgb instruction - while running a game with gallium-nine
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86 (IA32)
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<th>URL</th>
<td>https://github.com/iXit/Mesa-3D/issues/64
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/r300
</td>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>fabio.ped@libero.it
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<pre>When running Tales of Monkey Island game with quality >= 7/9 using iXit mesa
master branch I get the following error:
r300compiler error: Failed to translate rgb instruction.
r300 FP: Compiler Error:
Failed to translate rgb instruction.
Using a dummy shader instead.
r300: Initial fragment program
If useful I attached the output when running with "RADEON_DEBUG=fp wine
MonkeyIsland101.exe > ~/nine-tales-monkey-island.txt 2>&1".
According to axeldavy on the gallium-nine github issue tracker (
<a href="https://github.com/iXit/Mesa-3D/issues/64">https://github.com/iXit/Mesa-3D/issues/64</a> ) the shader seems fine, it is likely
a r300 compiler error.</pre>
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