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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: R9 280X hangs with SuperTuxKart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88183#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi: R9 280X hangs with SuperTuxKart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88183">bug 88183</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=88183#c22">comment #22</a>)
<span class="quote">> Has anyone found a Mesa commit yet where the VM faults *don't* occur?
> Otherwise, there's nothing to bisect for them.</span >
There is no good bisect, a go down to nesa 10.1 game needs at least that for
gl3 renderer at is still fault.
Issue is mostly about that texture compression option for me, i tried
0.8.2-beta and 0.8.2-beta2... only you are better to not start a race before it
get disabled, applied and most importantly exit a game after that because it
does not get really applied :D ... blah, just do:
MESA_EXTENSION_OVERRIDE=-GL_EXT_texture_compression_s3tc ./supertuxkart
And it is fine.</pre>
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