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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU lockup in XCOM with R270X"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88925#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU lockup in XCOM with R270X"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88925">bug 88925</a>
from <span class="vcard"><a class="email" href="mailto:dex+fdobugzilla@dragonslave.de" title="dex+fdobugzilla@dragonslave.de">dex+fdobugzilla@dragonslave.de</a>
</span></b>
<pre>(In reply to dex+fdobugzilla from <a href="show_bug.cgi?id=88925#c3">comment #3</a>)
<span class="quote">> (In reply to Michel Dänzer from <a href="show_bug.cgi?id=88925#c2">comment #2</a>)
> > Sounds like <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="show_bug.cgi?id=80419">bug 80419</a>.
>
> But the game worked fine until about start of the year. I think I
> may still have the packaged versions of llvm and mesa from then and perhaps
> I can confirm this.</span >
With:
* Mesa 10.5.0-devel (git-6171131)
* LLVM 225080
* Kernel: 3.19.0-rc7-13532-g1b7a4a0 (same)
No lockups
So this is either a LLVM or Mesa Issue.
I will now compile latest Mesa with LLVM 225080 and see if that works.
Given that this is hardly a DRI/Radeon issue.. where should I move this bug?</pre>
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