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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Deferred lighting in Second Life causes system hiccups and screen flickering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73528#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Deferred lighting in Second Life causes system hiccups and screen flickering"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">bug 73528</a>
from <span class="vcard"><a class="email" href="mailto:sonichedgehog_hyperblast00@yahoo.com" title="MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>"> <span class="fn">MirceaKitsune</span></a>
</span></b>
<pre>I still check this every few days for news. I understand the developers have
many issues to deal with, but could someone please commit a simple fix for this
problem? It's the only reason why I can't safely use shaders in Second Life,
Stuntrally, and potentially other engines... for about two years since the
issue was introduced here. I confirmed a line in the code which fixes the
problem, as well as the commit which introduced it, thanks to the suggestions
in the comments above... so hopefully a solution isn't that difficult now. Any
thoughts please?</pre>
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