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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89069#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">bug 89069</a>
from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
<pre><span class="quote">> (In reply to smoki from <a href="show_bug.cgi?id=89069#c9">comment #9</a>)
>
> Anyway, I don't want to derail this bug too much with the GPU faults - just
> though it was an interesting detail. If 0e9cded is reverted or another fix
> lands in mesa master that happens to reintroduce the GPU faults I'll be sure
> to reopen #87278.</span >
You can open new bug right now and say "If i revert commit mentioned in this
bug, which fixes rendering in Talos Principle for all people there are GPU
faults reintroduced for SI".</pre>
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