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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r300g: Kernel rejected CS in Wine d3d multisample test"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89148#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r300g: Kernel rejected CS in Wine d3d multisample test"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89148">bug 89148</a>
from <span class="vcard"><a class="email" href="mailto:stefandoesinger@gmx.at" title="Stefan Dösinger <stefandoesinger@gmx.at>"> <span class="fn">Stefan Dösinger</span></a>
</span></b>
<pre>Note that the texture is never used as a source or destination in a regular
draw. It is specified with glTexImage2D, but the data pointer is NULL, and
glTexSubImage2D is never used. It is only filled with data through the FBO_blit
call that resolves the multisampled renderbuffer. As far as I can see no PBO is
used.</pre>
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